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MODIFYING XOPS SINGLE PLAYER

By Dylan Mather

http://xoperations.freehostia.com

It is a fairly simple process to modify X Operations single player if you use premade files. First off, sounds are easily modifiable by downloading a sound pack (from either http://xoperations.freehostia.com or http://xoperations.narod.ru) and the overwriting the old soundfiles (Xops>Data>Sound) with new ones.

Next are character skins. These are extremely simple to edit. All you have to do is open one of the skins in an image editing program (Adobe Photoshop, MS Paint, Corel Draw) and simply colouring over the old skin to make it different

Weapons are a slightly harder thing to modify but it isn't impossible. You can't actually add additional weapons to Xops but you can modify existing ones (or overwrite them with new models. This, in effect changes the weapons available in Xops. First, you need to download a new weapon model (Available at http://xoperations.freehostia.com or one of many Japanese Xoperations sites) then you need to extract the files. There should be a *.x file and a *.bmp file in the archive. Usually they will already have the name of the weapon they are ment to replace (ie. a weapon model meant to replace the MP5 for example, should already be called mp5.x and mp5.bmp) If this is not the case, then you either need to read the Readme file that comes with the archive (if there is one) or just rename the file to the most similar weapon in the game.

By now you should have 2 files, a *.x file and a *.bmp file, both with the name of the weapon they are supposed to replace. Now you need to copy them and paste them into the Xops>Data>Model>Weapon Directory. Make sure that the name in the new file is exactly the same as the name in the old file or it will not overwrite. Once you've overwritten the file your good to go. Anywhere that the old weapon would have appeared in the game the new one now does.

Maps are very easy to add as you just need to paste them into the Addons directory. You need to Download a map(s) from http://xoperations.freehostia.com or a Japanese site and extract it. There should be a .mif file and then a bunch of other files in a different folder. You need to place the *.mif file directly into the Xops>Addons directory and then place the whole folder with all the other files (there should be a bunch of *.bmp's, *.msg's and *.pd1/*.bd1 files) in it into the addons directory aswell. Make sure that the name of the folder is kept the same or it wont work. Also, make sure that it is Xops>Addons>MAPFOLDER and not Xops>Addons>mapfolder123>MAPFOLDER or it will not work. MAPFOLDER is the one with all the files in it.

It is a fairly simple process to modify X Operations single player if you use premade files. First off, sounds are easily modifiable by downloading a sound pack (from either http://xoperations.freehostia.com or http://xoperations.narod.ru) and the overwriting the old soundfiles (Xops>Data>Sound) with new ones.

Next are character skins. These are extremely simple to edit. All you have to do is open one of the skins in an image editing program (Adobe Photoshop, MS Paint, Corel Draw) and simply colouring over the old skin to make it different

Weapons are a slightly harder thing to modify but it isn't impossible. You can't actually add additional weapons to Xops but you can modify existing ones (or overwrite them with new models. This, in effect changes the weapons available in Xops. First, you need to download a new weapon model (Available at http://xoperations.freehostia.com or one of many Japanese Xoperations sites) then you need to extract the files. There should be a *.x file and a *.bmp file in the archive. Usually they will already have the name of the weapon they are ment to replace (ie. a weapon model meant to replace the MP5 for example, should already be called mp5.x and mp5.bmp) If this is not the case, then you either need to read the Readme file that comes with the archive (if there is one) or just rename the file to the most similar weapon in the game.

By now you should have 2 files, a *.x file and a *.bmp file, both with the name of the weapon they are supposed to replace. Now you need to copy them and paste them into the Xops>Data>Model>Weapon Directory. Make sure that the name in the new file is exactly the same as the name in the old file or it will not overwrite. Once you've overwritten the file your good to go. Anywhere that the old weapon would have appeared in the game the new one now does.

Maps are very easy to add as you just need to paste them into the Addons directory. You need to Download a map(s) from http://xoperations.freehostia.com or a Japanese site and extract it. There should be a .mif file and then a bunch of other files in a different folder. You need to place the *.mif file directly into the Xops>Addons directory and then place the whole folder with all the other files (there should be a bunch of *.bmp's, *.msg's and *.pd1/*.bd1 files) in it into the addons directory aswell. Make sure that the name of the folder is kept the same or it wont work. Also, make sure that it is Xops>Addons>MAPFOLDER and not Xops>Addons>mapfolder123>MAPFOLDER or it will not work. MAPFOLDER is the one with all the files in it.

It is a fairly simple process to modify X Operations single player if you use premade files. First off, sounds are easily modifiable by downloading a sound pack (from either http://xoperations.freehostia.com or http://xoperations.narod.ru) and the overwriting the old soundfiles (Xops>Data>Sound) with new ones.

Next are character skins. These are extremely simple to edit. All you have to do is open one of the skins in an image editing program (Adobe Photoshop, MS Paint, Corel Draw) and simply colouring over the old skin to make it different

Weapons are a slightly harder thing to modify but it isn't impossible. You can't actually add additional weapons to Xops but you can modify existing ones (or overwrite them with new models. This, in effect changes the weapons available in Xops. First, you need to download a new weapon model (Available at http://xoperations.freehostia.com or one of many Japanese Xoperations sites) then you need to extract the files. There should be a *.x file and a *.bmp file in the archive. Usually they will already have the name of the weapon they are ment to replace (ie. a weapon model meant to replace the MP5 for example, should already be called mp5.x and mp5.bmp) If this is not the case, then you either need to read the Readme file that comes with the archive (if there is one) or just rename the file to the most similar weapon in the game.

By now you should have 2 files, a *.x file and a *.bmp file, both with the name of the weapon they are supposed to replace. Now you need to copy them and paste them into the Xops>Data>Model>Weapon Directory. Make sure that the name in the new file is exactly the same as the name in the old file or it will not overwrite. Once you've overwritten the file your good to go. Anywhere that the old weapon would have appeared in the game the new one now does.

Maps are very easy to add as you just need to paste them into the Addons directory. You need to Download a map(s) from http://xoperations.freehostia.com or a Japanese site and extract it. There should be a .mif file and then a bunch of other files in a different folder. You need to place the *.mif file directly into the Xops>Addons directory and then place the whole folder with all the other files (there should be a bunch of *.bmp's, *.msg's and *.pd1/*.bd1 files) in it into the addons directory aswell. Make sure that the name of the folder is kept the same or it wont work. Also, make sure that it is Xops>Addons>MAPFOLDER and not Xops>Addons>mapfolder123>MAPFOLDER or it will not work. MAPFOLDER is the one with all the files in it.

it shoulc be something like this:

C:/XOPS096/Addons>

"mission1.mif"

"mission2.mif"

C:/XOPS096/Addons/missionfolder>

"abc.bd1"

"mission1.pd1"

"mission2.pd1"

"texture1.bmp"

"texture2.bmp"

"mission1.msg"

(note, actual files may vary, but you get the idea)

 

Copyright Dylan Mather